Angling AnimalsPDF 120.47 KB
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"Angling Animals" is the perfect drill to have players work on this concept in a 1vs1, 1vs2, or 2vs1 scenario. On the whistle, the puck carrier who starts on the dot accelerates to the goal line, tight turns or open pivots and attempts to skate the puck out of the zone across the blueline. The forechecker who starts at the top of the circle attacks and attempts to create a turnover. If the forechecker steals the puck they play keepaway in the zone until the whistle. Players alternate roles in this drill. Progression to the multiple player scenarios works very well.
Forecheck: Accelerate quickly to eliminate time and space. Attempt to force the puck carrier in one direction which is up the boards and eliminate the cut back to mid-ice. Stick on puck and body on body without the fly by or sweep and turn away.
Breakout: Quickly transition skate so players can see the ice, read the forecheck and attempt to fake or trick the forechecker by changing speeds and being deceptive. Protect the puck if the forechecker angles well and eliminates options.
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Downloadable and Printable version with Arena Diagram is provided below